Nokia releases software for developing connected movable games in Java(TM) technology.
JavaOne - San Francisco, CA and Espoo, Finland - SNAP Mobile, Nokias end-to end suspension for connected mechanical gaming in Java(TM) technology, has today announced its up-to-date Software Development Kit (SDK 2.0). After several years of market deployment and non-stop technology development based on developer feedback, the SNAP Mobile SDK 2.0 has evolved to record game development even more intuitive with a simpler API, faster emulation and testing tools.
The SDK is liberated of charge and available through Forum Nokia, the largest facile development community worldwide with 3.4 million registered members. “With connected gaming on the rise, were on top of the world that Nokia is able to offer developers a Java ME based settlement that can be run across a wide variety of devices” said Craig Gering, senior maestro of Embedded Java Software, Sun Microsystems. “Sun and Nokia have been working together to confirm that the SNAP Mobile SDK works well with both the Sun Java Wireless Toolkit, and with the NetBeans IDE.
Combining the SNAP Mobile SDK with Suns award-winning unfixed development solutions gives agile game developers a highly productive environment to create the most entertaining experience for todays connected consumers” The SNAP Mobile SDK 2.0 provides tools for creating connected responsive games for a dame range of Nokia and non-Nokia devices that comply with Mobile Information Device Profile (MIDP) 2.0 and Connected Limited Device Configuration (CLDC) 1.1. The SDK includes the SNAP Mobile Client API libraries, an Emulation Environment application, a handset and network compatibility assay tool, and representational applications and documentation that can be accessed from any Java Integrated Developer Environment (IDE).
The modern development SNAP Mobile SDK is a significant tread mail for Nokia with a new object-oriented API and improved UI framework that makes it more approachable for Java game developers to build games with online community functionality, such as in-game consumer registration and log-in, unique user identification, multiplayer and massively multiplayer gaming with contender matchmaking and player rankings, Instant Messaging and contact list building. Additionally, the SDK strives to put out it easier for developers to program because it requires fewer API calls to the server, especially in terms of wrongdoing handling, and has reduced compliance testing from approximately two hours to one hour. With a combined wheeler-dealer network and handset compatibility test, developers can test their stratagem in relation to specific local requirements. “The SNAP Mobile SDK 2.0 makes it easier for developers to inscribe and debug a connected mobile Java game, and brings skylarking to development” said Randolf Wu, business development director, PocketNet.
“I had the SDK up and management on my desktop within minutes of downloading. Its invaluable as it provides a realistic game participate environment for a cellular network. For example, it can simulate error conditions so that we can check that our games will come back appropriately when an error occurs. The SNAP Mobile SDK is a mature toolset to the notion where bugs are not really an issue, and it just gets better and better with each release” Developers attending the 2008 JavaOne colloquium are encouraged to visit the Nokia booth (#818/820) to speak with Nokias Java technology experts to deal out more about SNAP Mobile and its SDK 2. Sun, Sun Microsystems, the Sun logo, Java, JavaOne and The Network Is The Computer are trademarks or registered trademarks of Sun Microsystems, Inc. in the United States and other countries.
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